Halo Infinite had great gameplay, but it was ruined with moronic challenges which moved the objectives away from winning, and towards “I need to get 20 kills with this shitty weapon, even if it costs my team the win”.
Objectives which move players away from actually playing the game are bad game design.
My thoughts on it (speaking of the campaign specifically) were that it had good gameplay elements in a bad gameplay context. The open world design just muted the action and thinned out the goals to accomplish without adding anything of value other than traversal. The few times I played multiplayer it did seem pretty decent, but I just dont care about that anymore since I only ever enjoyed halo multiplayer on a small scale with friends in the same room.
Halo Infinite had great gameplay, but it was ruined with moronic challenges which moved the objectives away from winning, and towards “I need to get 20 kills with this shitty weapon, even if it costs my team the win”.
Objectives which move players away from actually playing the game are bad game design.
My thoughts on it (speaking of the campaign specifically) were that it had good gameplay elements in a bad gameplay context. The open world design just muted the action and thinned out the goals to accomplish without adding anything of value other than traversal. The few times I played multiplayer it did seem pretty decent, but I just dont care about that anymore since I only ever enjoyed halo multiplayer on a small scale with friends in the same room.