Today’s game is Portal: Alive and Kicking. I saw this existed somewhere the other day and grabbed it. From everything i understand it’s a remake of Portal 1 in the Portal 2 engine. It’s a minute difference I’m sure, but I was bored and wanted to try it.
Honestly this is a bit of a hard thing to right about because… it’s just Portal 1. I’d like to give some introspective about how cool “such and such” is compared to the original. But honestly there’s not much to say because it’s so well put together that I can’t tell any difference.

I did actually manage to lock myself out of the door which got a laugh out of me. All I had to do was take the cube off the button and put it back on. But it was funny to see.

There’s one change I actually just remembered I actually really like. At least I think it’s a change. The energy pellet collector thing(?) will cast a light on the opposite wall, which makes placing a portal far easier. This could totally be a thing in the original though so I could be wrong.

I made it as far as Chamber 10 before stopping. I wanted to go all the way to the end but it was getting late and I had some stuff to do, so I decided it was a good point to stop. I would like to actually go back and finish this. It’s just portal 1, so it’s not like it’s a crazy long thing to finish. I do also have a bunch of stuff already on my plate though I want to finish so maybe not.


oh dang, I forgot everything about this. If it is near 1:1 of the original… what’s the point? I’ll probably try it out tonight as well, it’s been a while since I was thinking with portals.
Anyway, thanks for the reminder!
It’s basically a remake of Portal with Portal 2 graphics.
Better graphics so the zoomers can enjoy one of the best games of all times without complaining about the graphics
I can’t really say what the point is. If I had to guess just QOL stuff and better graphics. I mainly picked it up out of curiosity, so I’m not really sure what the target audience may be
now that I have played this (haven’t finished it yet, though), only the beginning of the mod was what I’d call as identical to original - apart from the graphics. One or two rooms had slight changes from what I can tell.
The later parts in the “back areas” are wildly different from original. I dunno if the change or design is really good or bad, but at least I’m not just mechanically doing puzzles I already knew by heart and I’m having fun.
Thanks for coming back to this lol. I appreciate the perspective from someone who played through more than me, especially since it sounds like you know portal better than I do (last time I really played was years ago).
By back areas you mean the escape sequence, right? Or is that different?