cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

  • Rawrosaurus@lemmy.dbzer0.com
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    9 hours ago

    One of the things that drew me into Dark Souls to begin with was that it had some of that metroidvania feel. A soulslike metroidvania just sounds kind of redundant as a genre.

    • NebulaNymph@programming.dev
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      6 hours ago

      I believe the defining feature of the metroidvania genre is that it’s essentially an open world, but certain paths are barred by the need of a specific item/movement mechanic. Like “you need to learn double jump to reach the high platform that lets you access this new area”.

      Where as Dark Souls immediately lets you wander into the graveyard or spooky ghost area and get your ass handed to you repeatedly until you wonder, oh maybe this wasn’t the best path!

    • Cethin@lemmy.zip
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      6 hours ago

      I was about to say the same thing. Any Souls-like that actually understands the format is already a Metroidvania. Some think it has something to do with combat, or bonfires, but really it’s the exploration that makes it soul-like.

      Honestly, it’s really just a new trendier way to call a game a Metroidvania. I can’t think of any functional differences between the genres. Arguably, RPG mechanics, but many games using the Souls-like description don’t have this, and Sekiro doesn’t, so I think they’re just two terms for the same genre. Metroidvania often has a 2D connotation, and Souls a 3D one, but they’re both used for either.

      • Soggy@lemmy.world
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        49 minutes ago

        but really it’s the exploration that makes it soul-like

        Maybe ideally but mostly it means “hard combat against bosses with predictable attacks you learn to dodge around”.