They dont always have consistent jobs though, and a finished game, just like a finished building, needs a token amount of employees to maintain compared to the fleet that maybe built it.
Thats literally how it works? All the apprentices are now journeyman, they go off on their own, and they hire a new batch for the next multi year project.
It’s not feasible to continue a company with thousands of workers making $50 plus, when you can get the same work done with $20 laborers and apprentices.
To be honest game devs are more like contractors and it sucks.
Once you work for a studio you should be secure from layoffs.
Game devs need to unionize because what is a studio but a shop with consistent jobs?
They dont always have consistent jobs though, and a finished game, just like a finished building, needs a token amount of employees to maintain compared to the fleet that maybe built it.
Good thing the studio will never need to build another game in the future, right?
Imagine a construction company that fires all their laborers after the end of each construction project…
that isn’t uncommon, except they are contractors instead of employees so it isn’t firing.
Same thing happens, apprentices are now journeyman and can work on their own, and new apprentices can do the same work for a third of the price.
Thats literally how it works? All the apprentices are now journeyman, they go off on their own, and they hire a new batch for the next multi year project.
It’s not feasible to continue a company with thousands of workers making $50 plus, when you can get the same work done with $20 laborers and apprentices.