• [object Object]@lemmy.ca
    link
    fedilink
    arrow-up
    22
    ·
    11 hours ago

    To be honest game devs are more like contractors and it sucks.

    Once you work for a studio you should be secure from layoffs.

    Game devs need to unionize because what is a studio but a shop with consistent jobs?

    • plantfanatic@sh.itjust.works
      link
      fedilink
      arrow-up
      7
      arrow-down
      2
      ·
      10 hours ago

      They dont always have consistent jobs though, and a finished game, just like a finished building, needs a token amount of employees to maintain compared to the fleet that maybe built it.

      • OwOarchist@pawb.social
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        2
        ·
        9 hours ago

        Good thing the studio will never need to build another game in the future, right?

        Imagine a construction company that fires all their laborers after the end of each construction project…

          • plantfanatic@sh.itjust.works
            link
            fedilink
            arrow-up
            2
            ·
            edit-2
            9 hours ago

            Same thing happens, apprentices are now journeyman and can work on their own, and new apprentices can do the same work for a third of the price.

        • plantfanatic@sh.itjust.works
          link
          fedilink
          arrow-up
          4
          arrow-down
          2
          ·
          edit-2
          9 hours ago

          Thats literally how it works? All the apprentices are now journeyman, they go off on their own, and they hire a new batch for the next multi year project.

          It’s not feasible to continue a company with thousands of workers making $50 plus, when you can get the same work done with $20 laborers and apprentices.