Today’s game is Control. I’ve been wanting to pick this up and play it again for quite some time. I decided now was the perfect time for a second playthrough (along with finishing the DLCs).

I will admite i’ve spent quite a lot of time finagling the graphics though. I really wanted to try it with Raytracing as i hear it’s awesome with that and wanted to judge for myself. Unfortunately my RX 7600 XT just doesn’t seem up to the task unless i drop the scaling down low, and even then i still only get like 30 FPS at 720p and it’s all a messy smear. So not really worth it for me all just for some extra pretty rays.

I love getting into Remedy’s games too, and finding these references and inside jokes. For example The Neighbor of The Beast like right out of the gate. It reminds me of the logic behind noticing certain numbers as a pattern in real life, only hear it’s intentional. Almost like it’s the game gaslighting you if that makes sense.

Playing this is making me really miss Alan Wake 2’s Photomode as well. It was just a natural evolution. Here the controls are a lot less fine, such as the major F-Stops being like 0,5 > 0.7 > 1.0 > 4.0 > 5.7 > 8 > 16. I would love to have a F11 there. Legit love to default to that because 11 is such a nice number. There’s also just a lot less fine tuning for color grading and such.

I remember the game being short, so i got the the Telephone and decided that was a perfect point to stop for today. Especially because i gave the game another hour of play time than i should messing with Graphics and RT/FSR

  • dmir@gehirneimer.de
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    8 hours ago

    That actually makes me wonder how come there’s relatively few such universes and stories arouns, given that suits and highly-secretive special forces are actually pretty popular in fiction. Maybe I’m overestimating the interest in such fiction.

    I would like more stuff like Control and Men in Black, especially in gaming, with deep and explorable lore and world. But I think such stories basically happen as a response to something, like the SCP and the likes being a phenomenon rather than somethin (easily) reproducible, and Men in Black being a metaphor for migration and assimilation more than anything. At some point, there’s just nothing else to say about a thing from a given angle, and instead of feeling fresh and welcome and exciting, a new entry to a theme feels stale and meaningless, completely lacking anything interesting or captivating.

    Which, I think, is what Control Resonant seems to try and do right by going outside The Oldest House and turning to a different kind of gameplay and worldbuilding. I think we’ll still be able to uncover stuff through reading and optional dialogue, but I doubt it will have the same form or extent as the first game.

    Speaking of Control Resonant - are you even interested in it given this shift? Please be careful with plot details, as I haven’t finished the first game yet.