FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square121fedilinkarrow-up1421arrow-down13file-text
arrow-up1418arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agomessage-square121fedilinkfile-text
minus-squareTORFdot0@lemmy.worldlinkfedilinkEnglisharrow-up6·1 hour agoMaking enemies soak up more damage and deal more damage is lazy difficulty. Giving enemies more tools to use against the player is the better way to handle game difficulty IMO
Making enemies soak up more damage and deal more damage is lazy difficulty. Giving enemies more tools to use against the player is the better way to handle game difficulty IMO