FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square121fedilinkarrow-up1421arrow-down13file-text
arrow-up1418arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agomessage-square121fedilinkfile-text
minus-squarestarman2112@sh.itjust.workslinkfedilinkarrow-up1·2 hours agoI think Mortal Kombat does it best. When you die to a boss, that boss becomes ever so slightly less difficult. Unnoticeably so at first, but as you die more and more and more, they get slower and slower and slower
I think Mortal Kombat does it best. When you die to a boss, that boss becomes ever so slightly less difficult. Unnoticeably so at first, but as you die more and more and more, they get slower and slower and slower