FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square121fedilinkarrow-up1420arrow-down13file-text
arrow-up1417arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agomessage-square121fedilinkfile-text
minus-squareViking_Hippie@lemmy.dbzer0.comlinkfedilinkarrow-up1arrow-down5·13 hours agodeleted by creator
minus-squarequeermunist she/her@lemmy.mllinkfedilinkarrow-up17arrow-down1·edit-212 hours agoYou can just play a different game. It’s a toy. This shit doesn’t matter.
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up8arrow-down1·12 hours agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
deleted by creator
You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.