It’s also worth noting that game devs will be able to mask different objects in a game scene, changing the structural and tone intensities for each independently. Devs might, for instance, want to give some background objects the full DLSS 5 makeover but keep a lighter touch with the characters.
This is about the only vaguely useful part of it. Just disable it for character faces. That said, why even use this garbage in the first place I don’t know.
This is about the only vaguely useful part of it. Just disable it for character faces. That said, why even use this garbage in the first place I don’t know.