amniotic druid@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 1 day agoVideo gaminglemmy.worldimagemessage-square76fedilinkarrow-up1374arrow-down16
arrow-up1368arrow-down1imageVideo gaminglemmy.worldamniotic druid@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 1 day agomessage-square76fedilink
minus-squareFiniteBanjo@feddit.onlinelinkfedilinkEnglisharrow-up2·1 day agoGodot and Unreal are both improving in different directions but honestly I don’t think small crews will be any less limited by their time needed to create than they are now.
minus-squaregegil@sopuli.xyzlinkfedilinkarrow-up4·1 day agoPeople were always limited by time. Its just that now developers can reuse solutions created by people who already spent time on inventing them.
minus-squarebitjunkie@lemmy.worldlinkfedilinkarrow-up3·1 day agoStanding on the shoulders of giants predates the video game industry by a lot.
Godot and Unreal are both improving in different directions but honestly I don’t think small crews will be any less limited by their time needed to create than they are now.
People were always limited by time. Its just that now developers can reuse solutions created by people who already spent time on inventing them.
Standing on the shoulders of giants predates the video game industry by a lot.