who@feddit.org to Games@lemmy.worldEnglish · 6 days agoKernel Anti-Cheat Is an Overreachnooneshappy.comexternal-linkmessage-square52fedilinkarrow-up1207arrow-down12
arrow-up1205arrow-down1external-linkKernel Anti-Cheat Is an Overreachnooneshappy.comwho@feddit.org to Games@lemmy.worldEnglish · 6 days agomessage-square52fedilink
minus-squareGoatSynagogue@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·4 days agoThat’s all well and good, but a smash brothers clone is very different to CoD or Battlefield in this regard. Client side anti-cheat is absolutely needed in FPS/TPS. Without it, server side anti-cheat would have to do far more and quietly be much harder to do.
minus-squareSir_Thominick_IV@lemmy.worldlinkfedilinkEnglisharrow-up1·3 days ago Client side anti-cheat is absolutely needed in FPS/TPS. Without it, server side anti-cheat would have to do far more and quietly be much harder to do. Those types of games are usually made by AAA studios. They have the resources to do server side anticheat despite it being more involved.
minus-squareGoatSynagogue@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down2·3 days agoYou need both. It’s much easier to detect cheats on the client side, ones that would never get picked up server side.
That’s all well and good, but a smash brothers clone is very different to CoD or Battlefield in this regard.
Client side anti-cheat is absolutely needed in FPS/TPS. Without it, server side anti-cheat would have to do far more and quietly be much harder to do.
Those types of games are usually made by AAA studios. They have the resources to do server side anticheat despite it being more involved.
You need both. It’s much easier to detect cheats on the client side, ones that would never get picked up server side.