For example, both Final Fantasy XVI & STALKER 2 take up 152GB & 165GB on my 2TB external SSD. I mean, why are steam games HUGE as f*ck regarding their file sizes lately? Don’t even mention CoD (200GB?!), even with the fastest internet connection: you can’t bypass patience as these things take up time. For me, it took me about 2 days to finish (pause & resume download). I’ve finished installing KCD II (Royal Edition) and that was 85GB (took up 8-12 hours with fast internet, I was binge watching a TV show on Prime Video the entire time).

  • insomniac_lemon@lemmy.cafe
    link
    fedilink
    English
    arrow-up
    35
    ·
    edit-2
    4 hours ago

    Various things:

    • uncompressed audio (perhaps needlessly, for lower-end CPUs)
    • pre-rendered cutscenes, multiple resolutions
    • large texture sizes (also think normal maps etc), multiple resolutions
    • redundant or unused data
    • large model sizes, or more assets in general
    • previous issues may be multiplied by multi-language support

    I would also say it could be a problem of art direction, having no constraint and ignoring smart techniques that use less data.

    Also, a higher-budget --> more preorders?
    More data --> more game?