Well, it would be massively, massively better if they did some basic validation and tuning in a Proton environment.
Thousands of open-source-dev man-hours patching in hacky workarounds for Windows games not ideal; it’d be far easier for the game dev to fix things (or raise issues) from their end. And those Proton devs have better things they could be doing.
Well, it would be massively, massively better if they did some basic validation and tuning in a Proton environment.
Thousands of open-source-dev man-hours patching in hacky workarounds for Windows games not ideal; it’d be far easier for the game dev to fix things (or raise issues) from their end. And those Proton devs have better things they could be doing.