• Wimopy@feddit.uk
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    5 hours ago

    See, this would resonate more of the recent Resident Evils and Monster Hunters weren’t, as they seemed to be, also loved by old fans.

    I’m specifically a Monster Hunter fan since Tri, and I think World, Rise, and Wilds have all been fantastic entries that took the DNA of the franchise and allowed it to evolve. World and Wilds have moved the franchise to finally being able to show it takes place in a real living, breathing world. To me that shows the artistic vision is very much there.

    I’m not saying the games are perfect (especially on launch) or there aren’t changes people (including myself) will disagree with, but there’s no way I’d call them “barely purchase-worthy”. Especially not because of artistic constraints (and I’m very much including game design in that).

    • mellowistheyellow@lemmy.zip
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      1 hour ago

      MH Wilds is garbage beyond belief and clearly shows a decline in quality of their franchise. The older MH games are so much better and its not even close

    • zikzak025@lemmy.world
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      4 hours ago

      I thought Wilds was regarded as substantially worse than World. Its ratings seem to indicate as much, at least, and Steam player counts still show World as the more actively played.

      So seems to me like they made one good game and then a cash grab retread of the same formula.

      • Annoyed_🦀 @lemmy.zip
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        2 hours ago

        Because Wilds only launched with 29 large monsters and no g/master rank, while World Iceborne is a much more complete experience, with 71 large monsters(including subspecies). Ascendance launch could bring all the player back.

        As of now there’s almost equal amount of player in both game.

        • Wimopy@feddit.uk
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          2 hours ago

          That, and it had significant performance issues for many people, along with some texture glitches. That’s why I added that little parenthetical bit about the games not being perfect on launch. World was a big shift and also had some launch issues.

          I would say that’s not down to some “design by committee” art/design choice though. I’d very much agree with issues around Capcom’s monetisation (character edit vouchers, a million cosmetic packs) and their launch model (e.g.: wait another year and have all those title updates already in). But I disagree with them being pure cash grabs that are somehow artistically stunted by some corporate process to some major degree.

          Maybe they should bring back the mandatory “gather 20 mushrooms” quest though for completeness I guess.