• ryven@lemmy.dbzer0.com
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    1 hour ago

    I’m very curious to know if this shift coincides with the MH games getting less interesting to me (approximately around the release of World).

  • brsrklf@jlai.lu
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    1 hour ago

    Worked so well for Okami. They closed the studio, then butchered a port’s ending because it happened to feature a bit of credits, and made an absolutely terrible pseudo-sequel without them, barely playable and with the creativity level of Dingo Pictures.

    Then they abandoned the IP for decades, and now they’re calling back Hideki Kamiya and his independent studio to handle the new one.

  • mfed1122@discuss.tchncs.de
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    6 hours ago

    By making products less artistic and more designed-by-committee, they were able to make products that are just barely purchase-worthy to hundreds of millions of players, rather than products that merely millions truly love. It doesn’t surprise me, this is exactly what Hollywood figured out long ago. Games industry sure is maturing alright…

    • frank@sopuli.xyz
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      57 minutes ago

      I get where you’re coming from, but the most recent RE game is fucking fantastic. So something about what they’re doing is working

    • esc@piefed.social
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      2 hours ago

      That’s a weird take, videogames are rarely pure art, they require to be designed-by-committee, unles the artist can do everything. Significant part of work is purely mechanical and requires as little as possible artistry or people would hate it. Most people play games because they are engaging and fun not because of some artistic vision.

    • ampersandrew@lemmy.world
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      4 hours ago

      This is a bizzarro world interpretation of what’s been happening with Capcom since Resident Evil 7.

    • A Sharky Anthro@fedia.io
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      6 hours ago

      Yeah, they are shifting to a corporate checklist style form of development instead of paying talented (quirked up creators) to make masterpieces that stand the test of time. It will dilute the power of the medium, make more boring games that don’t feel too different from others in a series. I think an auteur-driven games are actually some of the better ones, particularly when that person has the freedom to shape the whole final product. I feel like Square Enix is going to be dropping more boring releases in the coming years, the kind that don’t really generate a lot of buzz for a long time…Shame, but they are choosing this path for themselves.

      • Uranus_Hz@lemmy.zip
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        4 hours ago

        Same path all media/entertainment/content is following these days. Tv, movies, music, Broadway, you name it.

        • IronBird@lemmy.world
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          4 hours ago

          it’s a regular cycle within the entertainment industry, after enough bombs eventually suits have the smart idea of spending less $ to make more projects.

          then one does great which they milk endlessly, then some suit has the great idea of trying to make everything the next big thing

          repeat

          there’s always great stuff dropping, generally more turds than great stuff. just got to filter what you consume

          • A Sharky Anthro@fedia.io
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            4 hours ago

            I’ve always been filtering my media, because I know that there are gems that will be released despite the current state of the many creative industries right now. Yeah, brain dead suits are going to do as they always do…Never learning, but at least the indie scene can provide us more gems than the corporate scene.