It has quite a refreshing setting for a fantasy RPG: A prison colony beneath a magical barrier that has been taken over by the prisoners. It has a seamless open world which instead of being large focuses on being dense, immersive and interesting to explore. You can join different factions and there’s quite a bit of variety in how to approach the game. NPCs all have realistic daily routines. It also has satisfying progression: You start out as an absolute loser who can barely hold a sword and gets killed in 2 hits by a rat and slowly work your way up to be a powerful warrior or mage.
It was one of the most immersive RPGs with some incredibly responsive storytelling and character interactions with a world design that is just dripping in atmosphere.
Sure, it was a buggy Eurojank game with abysmal combat controls but everything else just made putting up with all of it worth it.
I think the weird combat controls are one of the things that made it so special. You really had to learn it and got better and better, mirroring the protagonists profession and making you way more invested in the game.
I know this has a cult following, but never took the time to find out why. Can somebody explain what was so good about it at time of release?
It has quite a refreshing setting for a fantasy RPG: A prison colony beneath a magical barrier that has been taken over by the prisoners. It has a seamless open world which instead of being large focuses on being dense, immersive and interesting to explore. You can join different factions and there’s quite a bit of variety in how to approach the game. NPCs all have realistic daily routines. It also has satisfying progression: You start out as an absolute loser who can barely hold a sword and gets killed in 2 hits by a rat and slowly work your way up to be a powerful warrior or mage.
It was one of the most immersive RPGs with some incredibly responsive storytelling and character interactions with a world design that is just dripping in atmosphere.
Sure, it was a buggy Eurojank game with abysmal combat controls but everything else just made putting up with all of it worth it.
I think the weird combat controls are one of the things that made it so special. You really had to learn it and got better and better, mirroring the protagonists profession and making you way more invested in the game.