Yeah, and all the foss work nice people did for the love, culminating into something bigger.
I still remember how amazed (a decade+ ago?) I was that I just needed to copy a .dll somewhere & I could just run Glide?? (Some old games did only support software or Glide.)
Reminds me of those weird bugs you sometimes get in old games (Unreal/Doom/…) where a texture somehow doesn’t end and shoots all across the screen.
Whoa, such disrespect, Unreal had prefect marble (glide) textures years before it’s time!
I can’t find a pic, but the dark marble was better. The nature of that marble pattern worked really well with the low res textures.

(But yes. :D)
To this day I’m impressed how you could just throw a graphics stack 20 years from the future at that game and it would just gracefully work with that.
Yeah, and all the foss work nice people did for the love, culminating into something bigger.
I still remember how amazed (a decade+ ago?) I was that I just needed to copy a .dll somewhere & I could just run Glide?? (Some old games did only support software or Glide.)
I remember running OG Diablo Ⅱ through glidewrapper
I really wish they made games like Unreal again. I miss that game