• FreddiesLantern@leminal.space
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    14 hours ago

    Reminds me of those weird bugs you sometimes get in old games (Unreal/Doom/…) where a texture somehow doesn’t end and shoots all across the screen.

    • Evil_Shrubbery@thelemmy.club
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      14 hours ago

      Whoa, such disrespect, Unreal had prefect marble (glide) textures years before it’s time!

      I can’t find a pic, but the dark marble was better. The nature of that marble pattern worked really well with the low res textures.

      (But yes. :D)

      • Hupf@feddit.org
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        2 hours ago

        To this day I’m impressed how you could just throw a graphics stack 20 years from the future at that game and it would just gracefully work with that.

        • Evil_Shrubbery@thelemmy.club
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          2 hours ago

          Yeah, and all the foss work nice people did for the love, culminating into something bigger.

          I still remember how amazed (a decade+ ago?) I was that I just needed to copy a .dll somewhere & I could just run Glide?? (Some old games did only support software or Glide.)