Adults like gambling. It’s not Valve’s fault that children are using it cause their parents are ignorant of their own child.
If adults want to gamble, fine. Let’s enforce gambling laws and get this over with. It would also solve the children gambling problem because that would be illegal. But this is why Valve’s gambling service is indefensible. Valve is actively trying to prevent the gambling classification because if it gets treated like actual gambling it most likely stops being profitable. I don’t necessarily have an issue with gambling, I have an issue with it not being treated as gambling. And all the other things Valve has done that have been positive for gaming do not justify giving Valve a free pass on gambling.
To bring it back to Gaben, he isn’t avoiding taxes but he is avoiding the (gambling) law because it makes him more money, so is it that different from avoiding taxes?
That is a fair point. However, I must ask, what is the different between what Valve is doing with loot boxes v. every single trading card game out there. MTG, Pokémon, Yu-Gi-Oh, or Disney’s Lorcana? You are purchasing an item that has items in it that are random. The only reason they have value is because people have the option to just buy skin they want on Valve’s marketplace. Just like people have the option to buy a specific Pokémon card from a third party.
The other thing that Valve has done is, there’s no inherent value to the item. You can sell items for Steam Wallet funds, to then use in the marketplace. So, to me it seems, it’s really easy to set up a Steam account to not be allowed to purchase items. Which would include adding money to a Steam wallet for the marketplace. So, no this is not a “think of the children” issue. It’s yet again, another people are bad parents and can’t be bothered to use parental controls on their children’s electronics. Or take steps to prevent them from spending real money. Or take steps to prevent them from playing too much.
That is a fair point. However, I must ask, what is the different between what Valve is doing with loot boxes v. every single trading card game out there. MTG, Pokémon, Yu-Gi-Oh, or Disney’s Lorcana? You are purchasing an item that has items in it that are random. The only reason they have value is because people have the option to just buy skin they want on Valve’s marketplace. Just like people have the option to buy a specific Pokémon card from a third party.
I don’t see how that matters at this point, you’ve already called it gambling. Are you going to walk that back to defend Valve? After all the only reason to bring up this point is to claim it’s not actually gambling. And to address your point, yes I also consider MTG, Pokemon and most trading card games the physical equivalent of a lootbox and a form of gambling. I also know they’re not gambling in a legal sense but we’ll get to where Valve differs in the next part.
The other thing that Valve has done is, there’s no inherent value to the item. You can sell items for Steam Wallet funds, to then use in the marketplace. So, to me it seems, it’s really easy to set up a Steam account to not be allowed to purchase items. Which would include adding money to a Steam wallet for the marketplace. So, no this is not a “think of the children” issue. It’s yet again, another people are bad parents and can’t be bothered to use parental controls on their children’s electronics. Or take steps to prevent them from spending real money. Or take steps to prevent them from playing too much.
Actually that’s no longer true and that’s why there was a lawsuit filed against Valve at the start of this year. The items now have a value because you sell the things to get Steam credit and then use Steam credit to buy a Steam Deck and then sell the Deck for real money. It’s no longer a closed system, you can get the money out. And once again, this wouldn’t be an issue if Valve either a) stopped their gambling or b) adhere to gambling laws.
Ugh, fine. The lawsuit is gonna bust because there’s too many steps to exchange the wallet into cash. Most notably, selling the Deck. So, there is no real gambling danger. Those extra steps are what keeps it removed from being considered gambling legally. There, you happy?
Actually I’m sad. I’m sad I’m having a conversation with someone who thinks they know more about the law than the New York Attorney general. I’ve lost, there’s no argument I could make that could get through the Dunning-Kruger.
If adults want to gamble, fine. Let’s enforce gambling laws and get this over with. It would also solve the children gambling problem because that would be illegal. But this is why Valve’s gambling service is indefensible. Valve is actively trying to prevent the gambling classification because if it gets treated like actual gambling it most likely stops being profitable. I don’t necessarily have an issue with gambling, I have an issue with it not being treated as gambling. And all the other things Valve has done that have been positive for gaming do not justify giving Valve a free pass on gambling.
To bring it back to Gaben, he isn’t avoiding taxes but he is avoiding the (gambling) law because it makes him more money, so is it that different from avoiding taxes?
That is a fair point. However, I must ask, what is the different between what Valve is doing with loot boxes v. every single trading card game out there. MTG, Pokémon, Yu-Gi-Oh, or Disney’s Lorcana? You are purchasing an item that has items in it that are random. The only reason they have value is because people have the option to just buy skin they want on Valve’s marketplace. Just like people have the option to buy a specific Pokémon card from a third party.
The other thing that Valve has done is, there’s no inherent value to the item. You can sell items for Steam Wallet funds, to then use in the marketplace. So, to me it seems, it’s really easy to set up a Steam account to not be allowed to purchase items. Which would include adding money to a Steam wallet for the marketplace. So, no this is not a “think of the children” issue. It’s yet again, another people are bad parents and can’t be bothered to use parental controls on their children’s electronics. Or take steps to prevent them from spending real money. Or take steps to prevent them from playing too much.
I don’t see how that matters at this point, you’ve already called it gambling. Are you going to walk that back to defend Valve? After all the only reason to bring up this point is to claim it’s not actually gambling. And to address your point, yes I also consider MTG, Pokemon and most trading card games the physical equivalent of a lootbox and a form of gambling. I also know they’re not gambling in a legal sense but we’ll get to where Valve differs in the next part.
Actually that’s no longer true and that’s why there was a lawsuit filed against Valve at the start of this year. The items now have a value because you sell the things to get Steam credit and then use Steam credit to buy a Steam Deck and then sell the Deck for real money. It’s no longer a closed system, you can get the money out. And once again, this wouldn’t be an issue if Valve either a) stopped their gambling or b) adhere to gambling laws.
Holy fuck, didn’t realize so many kids were buying and selling steam decks. Damn, got me. I admit defeat. Later, friend.
Oh yeah, strawman the fuck out of my argument, that’ll definitely show me.
Ugh, fine. The lawsuit is gonna bust because there’s too many steps to exchange the wallet into cash. Most notably, selling the Deck. So, there is no real gambling danger. Those extra steps are what keeps it removed from being considered gambling legally. There, you happy?
Actually I’m sad. I’m sad I’m having a conversation with someone who thinks they know more about the law than the New York Attorney general. I’ve lost, there’s no argument I could make that could get through the Dunning-Kruger.