Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 hours agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square11fedilinkarrow-up183arrow-down10
arrow-up183arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 hours agomessage-square11fedilink
minus-squareVindictiveJudge@lemmy.worldlinkfedilinkEnglisharrow-up1·37 minutes agoOr make lighting less of a factor in detection. Line of sight only worked just fine for Dishonored, and Assassin’s Creed used to have a fantastic social stealth system.
Or make lighting less of a factor in detection. Line of sight only worked just fine for Dishonored, and Assassin’s Creed used to have a fantastic social stealth system.