Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 hours agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square11fedilinkarrow-up177arrow-down10
arrow-up177arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 hours agomessage-square11fedilink
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up6·3 hours agoOh sure, a genre that got on the radar with a 1987 MSX game, one that became what it is partly because of hardware limitations, is impossible to do nowadays because “now we can do realism”. Talk about creating problems for yourself.
Oh sure, a genre that got on the radar with a 1987 MSX game, one that became what it is partly because of hardware limitations, is impossible to do nowadays because “now we can do realism”.
Talk about creating problems for yourself.