Quite often, an indie game throws together some common gameplay, like roguelike shooter patterns, with little to explain it. eg, “You’re here to explore for treasure!” Other times, even AAA games go this route, assuming most players won’t care about the base story premise.

But there seems to be a significant contrast to well-developed worlds; like seeing the progressive cruelty of the Nazis in Wolfenstein before you start stabbing them, or seeing the Gommage in Expedition 33 before heading out to fight nevrons. Even more eldritch action-oriented games like DOOM benefited from establishing a “mood” of the Slayer being angry at demons and anyone who ignored warnings of them using just a few quick cutscenes.

This can be a bit of divergence from a game being “story-focused” or building up detailed lore. Some such games are often bad at motivation because the “story” is so confusing to players, most would just admit “I’m just going wherever bosses are to advance the story.” Some very dialogue-heavy games don’t necessarily captivate players on this level, since motivation can often be very simple. It goes back to the age-old strategy of arcade Donkey Kong; having 10 seconds at the beginning of the game where DK captures a princess who calls for help. The early version of the game likely didn’t even have that, and the designer felt motivation was missing. (That decision spawned its own issue, the Damsel in Distress trope, but that’s another topic)

As more conceptual ideas, and especially more perpetual live-service games, become more popular, I see this element of gaming going missing at all ranks of game development - which is a shame, because I think when written creatively, there are ways to set up player motivation through relatively few voice lines and short cutscenes; something going beyond “You are an amnesiac! This voice is telling you where to go. Don’t die to The Corporation!!”

To drive discussion: What are some games you bounced off of, that you think may have been because they were missing motivation? What games found you putting up with a mediocre gameplay experience because you were invested in the given story turnout?

  • I_Jedi@lemmy.today
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    5 hours ago

    Decent gameplay, bad story, that I left because of the story?

    • Neptunia Rebirth 3. Plutia got on my nerves one too many times. I couldn’t stand it anymore.
    • Rail of Mobius. The MC actually revolted against my attempts to save scum the story decisions. Then the MC gets himself killed because he’s a dumbass, and I made the other character not save him from his stupidity. This apparently was the wrong decision. I stopped playing because I couldn’t stand the characters anymore.
    • I quit the Kiseki series in the middle of Cold Steel 4. Each entry (except Trails in the Sky 3) requires you to get points for useful gear by doing the right things in the story. I decided that I was done with using a guide to figure out what to do next, and quit.
    • Noel the Mortal Fate. Revenge stories already bore me, and it felt like the story was going nowhere. The gameplay was fine, but not enough to keep me around.
    • Forsaker DingDing & Blade. The story feels like AI generated nonsense.
    • Siren’s Call Escape Velocity. I spoiled myself on the ending. It makes everything else feel like a complete waste of time, so I stopped early.
    • Chick’n Mushroom Soup. Villain Sue.
    • Blood Midnight Blossom. Villain Sue.
    • キミが消えてしまう前に. I hate the main character. A simp, a pushover, and a moron. I couldn’t stand him anymore.
    • Hundred Line Last Defense Academy. I finished all the quality routes, and only crap was left, which included the “canon” endings. Not gonna bother.
    • 彷徨之街 The Street of Adrift. Purple prose, and the early story is dogshit.
    • Anything by CyberStep. Indecipherable nonsense.
    • Shadow of War. I got bored when the elf guy left.
    • Peffse@lemmy.world
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      4 hours ago

      My dude. I’m with you on Neptunia 3. The plot does not move until Plutia does some S&M stuff to force it. Everything else takes a backseat to Plutia. I hated it.