Regardless where one lives in Europe (including countries where salaries are lower than those living in France or Germany for example: such as Hungary, Romania, Latvia or Serbia to name a few) yet they’re confronted with 89,99€ at release considering EVERYONE in Europe as wealthy (further from the truth since there are nations in Europe where people aren’t paid 8000€ a month, some are paid x10 less than that).
Regional pricing is indifferent in this case no matter as to their actual income, it’s weird since they count countries where Euros aren’t used (Czech Republic, Romania, Serbia) whilst people there aren’t earning high salaries, like this: a Romanian earns 815€ a month but are treated no different: a 90€ game at launch (about 10% of their wage), for some reason they don’t bother adjusting it based on a specific country.


Steam does not decide the price. The publisher does.
They used to accept Argentinian pesos. But no one wants it because it’s worthless so that’s why they have to pay in USD.
That’s completely besides the point. You said that they could have different prices due to having the same currency in the store. However, there are plenty of stores with the same currency and different prices.
Also, how much ARS is worth when compared to USD has absolutely nothing to do with why the store is in USD. For a period of time a few years ago, there was quite a bit of inflation and prices had to be updated constantly. To avoid this, they switched it back to USD. Customers paying in ARS does not mean that publishers/devs get paid in that currency.
You clearly think you’re more knowledgeable than you actually are.
Atomic made a great comparison and backed it up. No need to be so stubborn.
Except that they didn’t? I’m not stubborn, they’re just wrong.
I offered an explanation as to why I thought it was the same price in most of Europe.
It’s also quite easy to travel within Europe. So they might think it will get taken advantage of for significantly cheaper prices. Which means less revenue for the publisher.
“Quite a bit of inflation” is a very nice way of saying “the currency is useless”.
I don’t know which currency the developers are paid in. But Valve is paid in whatever currency you spend. How they handle it from there is up to them and their bank(s).
They still have to pay tax in the countries they sell products in. I can’t speak for all countries, but they generally want to be paid in their own currency.
In the end. It’s up to each individual publisher to decide how and where to price their game. It’s a question that has as many answers as there are publishers. I assumed we were all under that understanding but clearly I was mistaken.