Having spent the bulk of my handheld gaming time with the Steam Deck, it was a bit of a shock last year to discover that PC gaming isn’t just possible on Android phones and retro handhelds, it’s powering on in leaps and bounds.
I’ve seen so many different games running beautifully, from older AAA titles like Tomb Raider and Prey (2017), all the way to more demanding ones like RDR2 and even Cyberpunk 2077 (no surprise that the last one is still an imperfect experience, as things stand…but it is possible!).
GameNative lets you play all manner of PC games on Android from GOG, Epic, and Steam.
I reached out to my friend Utkarsh, who is the lead developer of GameNative to ask if he wanted to share his story and let me interview him.
His background in development and gaming through to how GameNative started and is built, all the way to what the future might bring for his program. This is an interview on what I think might be at least part of the future of handheld gaming, and I hope you find this interesting:
https://gardinerbryant.com/i-genuinely-feel-gamenative-could-replace-handheld-pcs/


Eyes don’t work in fps and the 500fps limit is a myth that is shown to be false in the linked articles. The need for >1000fps is more about how our brains perceive motion and getting as close as possible to eliminating judder.
Also, talking about costs isn’t really relevant when we’re talking about future tech. What is aspirational today will be the norm tomorrow. We’ll get there first with upscalers and mfg and who knows what else is in the pipeline to improve the rendering process.