Today’s game is Super Mario 3D World. Let me tell you. This game was an absolute nightmare to setup. I love having the physical cartridges, but holy fuck do I lose them easily when I have family members that borrow them. I managed to find it though, and then couldn’t find my switch 1. One of my family members has a Switch 2 they never use though that rots in the living room, so I swiped that and just played with that. Thankfully it’s backwards compatible with the Switch 1.

I don’t play this game often, mainly because the depth of the levels is hard for me to tell apart. I struggle with it. I did 100% 3D Land but that was offset by the 3D slider making it easier to tell the landscape apart.

I got some friends together for this one too as this game feels like a multiplayer game. The multiplayer is fun. They really knew what made the New Super Mario Bros game’s multiplayer fun: Being able to fuck each other over. We threw each other off so many cliffs. It was a blast.

Overall I enjoy this game. It was the first major brush I had with it. There’s something that feels a bit awkward about it though. Like they had the idea of making a 2D-3D Mario game but didn’t know how to execute it right. So they got really close and said “good enough”. I think it’s namely the camera angle, but i don’t fully know. I would like to do this more with friends though. Friends definitely make everything fun but this especially was a blast.

  • audaxdreik@pawb.social
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    18 hours ago

    Super Mario 3D World is a fascinating game when you think about it.

    When Mario moved to 3D, it simply wasn’t practical to make a lot of course-based levels like this, you can understand how intense that work would be. That’s what necessitated the move to the more open, star-based missions.

    It’s only recently that the skill and tooling has allowed for this and 3D World/Land are the expression of that: an evolution of the Mario 3/World formula.

    Personally it’s one of my favorites, I should go back and play it again.