For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.

The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?

--- Base ---

  $7,99 Game Pass
      (pc and console, includes console multiplayer,
      50+ games dynamic library)

--- DLCs ---

+ $4,99 Plus Expansion
        (full set 500+ games, including EA Play and Ubisoft+)

+ $9,99 Day 1 Ultimate 
        (including all first party games except Call of Duty,
        plus day 1 premium games from third parties,
        additional benefits, perks and rewards)

+ $1,99 Cloud Streaming S
        (for supported titles of all your own games,
        plus all Game Pass games)

+ $3,99 Cloud Streaming X
        (like S but higher quality streaming, shorter wait times)
  • Agent_Karyo@piefed.world
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    9 hours ago

    To be honest, I don’t think the indie gaming scene will ever fully transition to his model even in the worst case scenario.

    The market is basically large enough that it can support a niche being independent in terms of channel fulfilment and avoidance of console style exclusivety.

    Not to mention video games are arguably much more competitive than movies or streaming shows. Often people look to a specific production with shows and movies, with games, new franchises can often build upon and expand upon existing gameplay models.

    Not that I think the subscription model is good, but it is clear that there is a segment of the market that prefers this delivery approach.