For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.
The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?
--- Base ---
$7,99 Game Pass
(pc and console, includes console multiplayer,
50+ games dynamic library)
--- DLCs ---
+ $4,99 Plus Expansion
(full set 500+ games, including EA Play and Ubisoft+)
+ $9,99 Day 1 Ultimate
(including all first party games except Call of Duty,
plus day 1 premium games from third parties,
additional benefits, perks and rewards)
+ $1,99 Cloud Streaming S
(for supported titles of all your own games,
plus all Game Pass games)
+ $3,99 Cloud Streaming X
(like S but higher quality streaming, shorter wait times)


I think Game Pass is a model where more games is beneficial for Microsoft, and diversity and short games that can be created easier. That’s because Game Pass wants to have a flood of games coming to keep subscription. I wouldn’t say that necessarily equates to lower quality. The risk is lower for each game, so they can experiment.
In the end I think Game Pass harms more than its useful, but I do not see this black and white, as it has its pros and cons. Overall I do not like subscription services where you pay for years and if you stop playing, you stop getting access. If you had purchased games, then after years you would have a library you can visit and play over and over again, without paying for access. But it has its pros too, as one can play ton of games in short period of time, especially if you like shorter small games.