Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
I’d prefer it if the 3D environments were at least slightly stylized and didn’t look like default marketplace assets with a black and white filter over them.
I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of “default marketplace asset”-flips.
Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don’t match the 2D characters. It’s kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That’s how the environment looks to me; it’s not following similar style guidelines as the characters.
I’d prefer it if the 3D environments were at least slightly stylized and didn’t look like default marketplace assets with a black and white filter over them.
I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of “default marketplace asset”-flips.
Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don’t match the 2D characters. It’s kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That’s how the environment looks to me; it’s not following similar style guidelines as the characters.