• detren@sh.itjust.works
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    6 days ago

    I’ve been playing the VCMI version of HOMM3 (on my iPad out of all places) and it’s so much fun again. This one looks cool but the UI is a real turn off for me. Completely lacks the vibes of the previous games imo.

    • redhorsejacket@lemmy.world
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      2 days ago

      I tend to agree with you about the art style. While I know HoMM3 is the fan-favorite, HoMM2 was my jam growing up, and it’s distinctive “80s-fantasy-paperback-cover” style is firmly embedded in my mind as the essence of HoMM. While that definitely speaks more to my nostalgia than any rational critique, I do find the current direction to be lacking in character. It’s all fine, but it could belong to any modern fantasy IP.

      My hangups about the art notwithstanding, the game seems to be rock solid. I spent 6+ hours in the demo in a single sitting. When I came to my senses, it was well into the wee hours of the morning. If that’s not the hallmark of a good HoMM experience, idk what else would be. Additionally, the actual game map tends to look pretty good, and there are graphical touches that I quite enjoy (like different troop variants having entirely different models, rather than simple pallete swaps). Finally, as a HoMM3 fan, you might even enjoy certain aspects more. When I wrote about this a few months back, someone in the comments mentioned that they felt like there was a fair amount of HoMM3 DNA in the art (which, as a HoMM2 head, I wouldn’t have clocked).

      All of which is to say, give the demo a shot if you haven’t. While my bugaboos with the art style never entirely went away, they were easily relegated to the background by the rest of the game’s strengths.