Full post: Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I’ve heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry
To address some frequently asked questions:
- These are US and Canada productions. If you’re wondering why game X cost so much less, it was probably made elsewhere
- These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)



300 million moneyz? And still most games feel empty, dumb and copycats with the ambitious flow of a snail with slime-deficit-disorder?
Sad…
Can’t take risks when you put in that much money
Sure, i understand the motivation, but…meh. Since when is it the customers job to care? we just pay. Take e.g. Once human or Where winds meet. Also a nice fat budget, but interesting, creative games worth to play. And they even cost nothing. Unless you need fancy clothes. We’re just so americanized we don’t seem to mind. Even the most stupid empty shell of a silly game that is it’s fourth+ re-iteration of a franchise gets sold for at least 59,99 plus release-DLCs, bonus packs and pre-order-boni. Why should they even change if it works so well.
It’s because creative direction in these comapnies sucks. It’s usually a big, bureaucratized souless machine where your connections mean more than your actual skill.
True that. But then they still expect us to pay 59,99 for the bare minimum…but yet, we do.
With a small touch of design-by-committee on top