Nintendo’s Switch 2 got off to a roaring start but demand has started to sag, particularly in the US. Where are the big games to reverse this?

  • ALoafOfBread@lemmy.ml
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    11 hours ago

    That’s why most people I know got the switch. They got it in spite of bad performance to play older 3rd party games on a portable, social format. Can play with friends, on the bus, on the couch. Don’t really need better specs to do that. Even hardcore gamers may own a switch to do that - the appeal and accessibility is very broad.

    The nintendo games are largely just a bonus, imo. They’re very expensive and I personally wouldn’t seek them out if I didn’t also own a switch. If I had kids or was a kid that’d be a different story, probably. The modern legend of zelda games, mario kart, and super smash were great though.

    A bunch of the other nintendo titles were fun, but many of them feel weirdly like mobile games with way more content or something to me - hard to explain, but they don’t feel like $60 or $70 games (to me). Something to do with the repetitive gameplay loops, visual style, and design built around levels rather than exploration/open world. Animal crossing 100% feels like less of a game than the gamecube version did - more repetitive, basically the same appearance, feels less complex.

    • A_Union_of_Kobolds@lemmy.world
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      8 hours ago

      Exactly. Until the last year or so, it was simply the best handheld you could get for the money. Is it good as a current-gen console, obviously not. But you could play nearly anything on it, and the Lite is surprisingly reliable compared to the standard’s issues with stick drift etc

      The only thing the Switch 2 has over similarly priced Linux-based handheld PCs these days is The Duskbloods, which i wont lie is tempting but not tempting enough