Most people will install mods after playing the game as intended to get more life out of it and if a game is modable, it’s often because the devs included support for that.
Many of those devs got their starts in the modding scene and understand remix culture. What Nvidia is doing is not that. What Nvidia is doing is tantamount to including Autotune in every music player.
I don’t think the second part of your first statement is correct. There are plenty of games that have modding support and that’s great, but there’s also plenty of types of mods that exist despite a lack of support.
Reshade works with most games, even some with anticheats, for example. To piggyback off your analogy, that’s like using an equalizer to accentuate the bass because that’s what you like the most in music.
Regardless, throwing an Ai filter on top of your game seems like something a modder would come up with (and has), but not in any serious capacity.
Most people will install mods after playing the game as intended to get more life out of it and if a game is modable, it’s often because the devs included support for that.
An equalizer is a preferred option because everyone doesn’t have the same audio setup. Different speakers and different room setups will effect the audio. An equalizer is equivalent to the calibration settings in your display setting.
People have different tastes, and an equalizer is supplemental to both their tastes and individual audio setups. So would visually modifying a game to meet your own taste. Some people just like extra vibrance.
It’s because I never tried to represent an absolute, but you still decided to reduce my argument into one. Most people don’t mod a game before trying it vanilla. The few excepts are games with notorious bugs or legacy titles that only work on modern systems with modifications.
Modding a game is an artistic activity that’s a key part of remix culture and doesn’t interfere with the original artist intent of the game because it’s something that happens after release. DLSS5 is a layer on top of the release game that’s there from the start.
An equalizer is something the end user does themselves to customize their experience of the music, but it doesn’t override the original music or the “canon”. Any music maker will understand the need for equalizers because of unique room setups. They would not appreciate if their music was fed through a autotuner though, especially if it’s something the hardware manufacturer is forcing on the end user without their knowledge.
Most people will install mods after playing the game as intended to get more life out of it and if a game is modable, it’s often because the devs included support for that.
Many of those devs got their starts in the modding scene and understand remix culture. What Nvidia is doing is not that. What Nvidia is doing is tantamount to including Autotune in every music player.
I don’t think the second part of your first statement is correct. There are plenty of games that have modding support and that’s great, but there’s also plenty of types of mods that exist despite a lack of support.
Reshade works with most games, even some with anticheats, for example. To piggyback off your analogy, that’s like using an equalizer to accentuate the bass because that’s what you like the most in music.
Regardless, throwing an Ai filter on top of your game seems like something a modder would come up with (and has), but not in any serious capacity.
An equalizer is a preferred option because everyone doesn’t have the same audio setup. Different speakers and different room setups will effect the audio. An equalizer is equivalent to the calibration settings in your display setting.
Weird, pedantic emphasis alert.
People have different tastes, and an equalizer is supplemental to both their tastes and individual audio setups. So would visually modifying a game to meet your own taste. Some people just like extra vibrance.
It’s because I never tried to represent an absolute, but you still decided to reduce my argument into one. Most people don’t mod a game before trying it vanilla. The few excepts are games with notorious bugs or legacy titles that only work on modern systems with modifications.
Modding a game is an artistic activity that’s a key part of remix culture and doesn’t interfere with the original artist intent of the game because it’s something that happens after release. DLSS5 is a layer on top of the release game that’s there from the start.
An equalizer is something the end user does themselves to customize their experience of the music, but it doesn’t override the original music or the “canon”. Any music maker will understand the need for equalizers because of unique room setups. They would not appreciate if their music was fed through a autotuner though, especially if it’s something the hardware manufacturer is forcing on the end user without their knowledge.