Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
I see this opinion quite a bit. I also see the opinion that I’m about to give you quite a bit.
I think the ending was fitting. Life goes on, not everything has a spectacular ending. Yet we go on.
I think I related to the game quite well because I finally played it after ending a long-term relationship. I think it actually helped me process some stuff - not that I couldn’t without it, but it maybe helped bring it out into the open.
edit: on a reread, the two opinions aren’t exclusive, both can be held. and I do agree with you, it’s a bit of a “…that’s it?” moment. in my haste to form a reply on the internet for validation I read a little bit deeper into your comment then you actually wrote. I like how you worded it. and there is a commonly held opinion that is more opinionated than yours, which I thought you leaned a little more towards than your comment actually does
Yeah, I actually think from a narrative perspective it’s very fitting, maybe anticlimactic, but fitting.
You have this guy trying to get away from the realities of life, he wants things to be more than what they are, but in the end that just isn’t the case. It’s melancholic, but also cathartic in a way.