“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.

“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

Just a elongated way to say AI slop.

  • BlackLaZoR@lemmy.world
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    2 hours ago

    It’s a way of saying that devs have control over how it’s applied. But given examples are just bad - model changing the shape of lips and eyes is all too familiar to anyone who toyed with stable diffusion.