Panline is an open world parkour game heavily inspired by DICE's cult classic Mirror's Edge, save for the in-game PSP and mystifying absence of the colour red.
I think the level design was very poor on the prequel. Adding a grappling hook on a parkour game also made no sense to me.
I see no problem on a parkour open world game, but things like the grappling hook and fast travels make no sense to me in a game where the objective is to climb stuff.
I think the level design was very poor on the prequel. Adding a grappling hook on a parkour game also made no sense to me.
I see no problem on a parkour open world game, but things like the grappling hook and fast travels make no sense to me in a game where the objective is to climb stuff.