kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 12 hours agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square43fedilinkarrow-up1123arrow-down11
arrow-up1122arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 12 hours agomessage-square43fedilink
minus-squareHonk@sh.itjust.workslinkfedilinkEnglisharrow-up18·9 hours agoAt this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
minus-squaredatavoid@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 hour agoThat’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
At this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
That’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end