I feel like you’d have to control for the obvious asset flips or just random, I guess, spam games thrown out on a daily basis. I don’t think it’d move the needle that much tho
Then you’d also need to remove already successful “evergreen” titles in that case, which might land you back into the same. Not a lot of money for new games.
True. Gaming landscape feels weird rn, looking at it from current standing. Tough sledding for aspiring devs. I’m also right about that age where nostalgia tends to make everything new look a bit less shiny, so I may be choosing not to see the best current offerings.
Enough for one dev for a year …such success.
and considering that there were over 120k games released on steam as of 2025 😵💫
game development is not the goldmine some think it is, i think there’s even a stat that half the games on steam don’t ever make more than 500$
i’d love to see a graph of the number of steam games VS the money they made. i’d guess that graph would look very exponential
I feel like you’d have to control for the obvious asset flips or just random, I guess, spam games thrown out on a daily basis. I don’t think it’d move the needle that much tho
Then you’d also need to remove already successful “evergreen” titles in that case, which might land you back into the same. Not a lot of money for new games.
True. Gaming landscape feels weird rn, looking at it from current standing. Tough sledding for aspiring devs. I’m also right about that age where nostalgia tends to make everything new look a bit less shiny, so I may be choosing not to see the best current offerings.
And somehow that’s actually better odds than getting a good job after university 1.2m applicants for 17k graduates
In the US maybe, $100k is several years wages in many countries.
Ok… Most of those are probably American made games. And even if it’s 3 devs, that’s not enough to keep most studios open, even tiny ones.
The point was it’s not a lot.