This game has an interesting premise: The Moon’s orbit with Earth started to decay about a century ago. Now, the tides are so high, the remnants of humanity are stranded on a mountain peak. The Moon is going to collide with the planet in a few more decades, and there’s nothing that anyone can do to stop it.
The gameplay is this:
- Various hostile ghosts are attached to the planet. The player character’s job is to help these ghosts pass on with his music. This is done through a QTE system where you press the right button at the right time.
- You get to upgrade the village near the starting area with various materials you find.
- There are a few environmental puzzles around to solve, where you move things around with music.
- Most of the game is based around exploration, and the explorable area changes with time of day.
There are also some control issues that may frustrate you. Maybe 20% of the time, the game thinks you’re holding a button longer than you actually are, or it ignored a button you pressed. It’s very noticeable, but it can be worked around.
If you play this, take note that I got stuck after the forest area when I interacted with an object up on a cliff I revealed with the Sense ability. I advise keeping to the main mission to avoid any softlock issues.



https://zelda.fandom.com/wiki/Reuniting_Kafei_and_Anju