This game has an interesting premise: The Moon’s orbit with Earth started to decay about a century ago. Now, the tides are so high, the remnants of humanity are stranded on a mountain peak. The Moon is going to collide with the planet in a few more decades, and there’s nothing that anyone can do to stop it.

The gameplay is this:

  • Various hostile ghosts are attached to the planet. The player character’s job is to help these ghosts pass on with his music. This is done through a QTE system where you press the right button at the right time.
  • You get to upgrade the village near the starting area with various materials you find.
  • There are a few environmental puzzles around to solve, where you move things around with music.
  • Most of the game is based around exploration, and the explorable area changes with time of day.

There are also some control issues that may frustrate you. Maybe 20% of the time, the game thinks you’re holding a button longer than you actually are, or it ignored a button you pressed. It’s very noticeable, but it can be worked around.

If you play this, take note that I got stuck after the forest area when I interacted with an object up on a cliff I revealed with the Sense ability. I advise keeping to the main mission to avoid any softlock issues.

  • Owl@mander.xyz
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    4 hours ago

    The player character’s job is to help these ghosts pass on with his music

    There are a few environmental puzzles around to solve, where you move things around with music.

    Most of the game is based around exploration, and the explorable area changes with time of day.

    https://zelda.fandom.com/wiki/Reuniting_Kafei_and_Anju