Someone skilled in Substance Designer can also do that in minutes. And then you have a file that can generate an infinite number of variations that look artistically consistent including normal maps, roughness maps etc.
Not at all wrong, just showing what can be done with virtually zero effort and time.
I could most likely perfect it in a few minutes more, still a fraction of the time of doing it by hand. I’m not extending a proof of concept to win arguments on the Internet. 😉
But as I noted at the bottom of the comment, which apparently nobody bothered to read, there are ALREADY royalty free libraries for this kind of thing. So it also has to be faster than searching libraries that are already there.
Of course that action is it’s own time sink as anyone who has gone looking for “the perfect font” can tell you.
It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.
But as I noted, there are also already royalty free libraries for this stuff as well.
I don’t think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it’s not going to be consistent.
If you’re job is to create 100+ textures and you’re only able to get 90% of the way there for each variation, you’re fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn’t even get a basic bitch texture right how is it going to deal with more complex textures?
Nobody did that by hand even before Gen Ai was invented. Even before photography or computers, there were techniques to get textures without manually drawing them. The splotches, for example, could be accomplished by shaking the brush at the canvas.
I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.
“I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint.”
Took about a minute.
But then, if you’re going to do THAT, there are already royalty free libraries where it’s already done.
The problem with your example is there are traditional algorithms that can do that, and better.
They can, but they also don’t meet the corporate dictate of “Everyone use AI.” 😉
Who are these dictators that need to meet the guillotine?
Someone skilled in Substance Designer can also do that in minutes. And then you have a file that can generate an infinite number of variations that look artistically consistent including normal maps, roughness maps etc.
Those sort of things are easy to do with procedural textures. You’re example isn’t even tileable.
Well of course not, AI did it in 1 minute. 🤣
…so you’re proving yourself wrong?
Not at all wrong, just showing what can be done with virtually zero effort and time.
I could most likely perfect it in a few minutes more, still a fraction of the time of doing it by hand. I’m not extending a proof of concept to win arguments on the Internet. 😉
But as I noted at the bottom of the comment, which apparently nobody bothered to read, there are ALREADY royalty free libraries for this kind of thing. So it also has to be faster than searching libraries that are already there.
Of course that action is it’s own time sink as anyone who has gone looking for “the perfect font” can tell you.
It’s not really a proof of concept if it doesn’t even meet the only mildly challenging criteria laid out…
You’re getting roasted because you basically did the equivalent of going, “well I asked ChatGPT and it said, [demonstrably wrong answer]”.
You have no point then, AI isn’t even able to do something mundane. 🤣🤣🤣🤣🤣🤣🤣🤣
It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.
But as I noted, there are also already royalty free libraries for this stuff as well.
I don’t think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it’s not going to be consistent.
If you’re job is to create 100+ textures and you’re only able to get 90% of the way there for each variation, you’re fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn’t even get a basic bitch texture right how is it going to deal with more complex textures?
Nobody did that by hand even before Gen Ai was invented. Even before photography or computers, there were techniques to get textures without manually drawing them. The splotches, for example, could be accomplished by shaking the brush at the canvas.