Repairability isn’t about the physical realities of executing the repair - that’s a user end problem to be solved and people are often eager to tackle those.
It’s about the manufacturer not being allowed to explicitly make design decisions that make it intentionally harder to do so than is strictly necessary as a side effect of the basic design.
how big would a gpu need to be to be user repairable lmao
I’m taking at a device level not at a component level, think mackbook vs framework laptop
Repairability isn’t about the physical realities of executing the repair - that’s a user end problem to be solved and people are often eager to tackle those.
It’s about the manufacturer not being allowed to explicitly make design decisions that make it intentionally harder to do so than is strictly necessary as a side effect of the basic design.