• setsubyou@lemmy.world
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    3 hours ago

    I’ve been programming as a hobby since I was 9. It’s also my job so I rarely finish the hobby projects anymore, but still.

    On my first computer (Apple II) I was able to make a complete game as a kid that I felt was comparable to some of the commercial ones we had.

    In the 1990ies I was just a teenager busy with school but I could make software that was competitive with paid products. Published some things via magazines.

    In the late 90ies I made web sites with a few friends from school. Made a lot of money in teenager terms. Huge head start for university.

    In the 2000s for the first time I felt that I couldn’t get anywhere close to commercial games anymore. I’m good at programming but pretty much only at that. My art skills are still on the same level as when I was a kid. Last time I used my own hand drawn art professionally was in 2007.

    Games continued becoming more and more complex. They now often have incredibly detailed 3D worlds or at least an insane amount of pixel art. Big games have huge custom sound tracks. I can’t do any of that. My graphics tablets and my piano are collecting dust.

    In 2025 AI would theoretically give me options again. It can cover some of my weak areas. But people hate it, so there’s no point. Indy developers now require large teams to count as indy (according to this award); for a single person it’s difficult especially with limited time.

    It’d be nice if the ethical issues could be fixed though. There are image models trained on proprietary data only, music models will get there too because of some recent legal settlements, but it’s not enough yet.