• Encrypt-Keeper@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    11 hours ago

    You call it “tedium”, the developers and many classic FO enjoyers called it “immersion”, “living world”, and “fun”.

    Wasteland 2 came out 16 years after Fallout, so naturally they aren’t really peers and their design philosophy will be a lot closer than to modern games in that they’re more forgiving.

    Wasteland was more of a predecessor to Fallout 1, as the developers were big fans of it and they thought of Fallout as a spiritual successor to Wasteland. Fallout was also designed to be far more punishing in its early game with a steeper power curve, and had a higher focus on the player being a singular, fish out of water character, rather than a capable party like in Wasteland. They also wanted to put more pressure on the player, hence other mechanics like the time limit.

    I also faintly recall the creative director of Fallout 1 talking about replaying Wasteland more recently and mentioned needing some kind of limiter to play it because of some issue with movement and other calculations being tied to CPU and/ or FPS. So it’s possible Wasteland has a similar issue, though I wouldn’t know as I’ve never played it.