cogih@lemmy.world to Games@lemmy.worldEnglish · 1 day agoIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comexternal-linkmessage-square48fedilinkarrow-up1588arrow-down114
arrow-up1574arrow-down1external-linkIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comcogih@lemmy.world to Games@lemmy.worldEnglish · 1 day agomessage-square48fedilink
minus-squarenogooduser@lemmy.worldlinkfedilinkEnglisharrow-up50·1 day agoWe used to call the code that determined NPC behaviour AI. It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up13·1 day agoAnd honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
We used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
Used to?
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.