• fonix232@fedia.io
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    8 hours ago

    I’m very much aware of FPGA-style attempts, however I do feel the need to point out that FPGAs (and FPGA style computing) is even more hardware-strained than emulation.

    For example, current mainstream emulation FPGA DE10 Nano has up to 110k LE/LUT, and that gets you just barely passable PS1 emulation (primarily, it’s great for GBA emu, and mid to late 80s, early 90s game console hardware emulation). In fact it’s not even as performant as GBA emulation on ARM - it uses more power, costs more, and the only benefit is true to OG hardware execution (which isn’t always true for emulation).

    Simply said, while FPGAs provide versatility, they’re also much less performant than similarly priced SoCs with emulation of the specific architecture.