What are some things that just get under your skin about games?
For me, it’s games that do not allow controller rebinding. I have neuropathy and my fingers don’t all work. If I can’t rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.
And on console, where I can’t refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can’t play.


Anything that needlessly makes me repeat content I already beat or similarly wastes my time. Some examples are:
Fixed save points in general.
Unskippable cutscenes between the last fixed save point and the boss fight.
No autosave or fixed save point after a boss fight.
Preventing me from backtracking after I stumbled into a cut scene and/or boss fight because it wasn’t obvious which path led to a point of no return.
Oh, and no Play Station style controller glyphs. Come on, it’s an additional set of images, now hard can it be to implement?
To be fair, non-fixed savepoints introduce a bunch of additional work, especially on the gameplay design and testing sides, and for some games that work is better invested into other aspects of the game.
But if savepoints are fixed, they have to be frequent enough to not become an issue.