• nfreak@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    16 hours ago

    Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.

    The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.

    They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.

    • zod000@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 hours ago

      I felt that way for the first couple of hours and then the parrying “clicked” with me. Also you get some items/skills that make parrying easier/stronger.