Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.

  • notarobot@lemmy.zip
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    13 hours ago

    I think everybody agrees that “digital ownership must be respected”. But if you check, you don’t own the games. You own licences. You may keep the licence after servers shut down. It is total BS, but we allowed it.

    I have to agree that killing online only games makes sense because they can’t be forced to run the server forever, not they can be forced to release the source code. But offline / solo / bots should keep working.

    • Goodeye8@piefed.social
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      11 hours ago

      This has already been addressed by SKG. Nobody is demanding the source code. Developers have multiple ways to solve this and SKG deliberately leaves that part open so developers could choose whatever works best for them.

      Whoever told you developers would have to release the source code is lying and is against the initiative.

      • sugar_in_your_tea@sh.itjust.works
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        10 hours ago

        Here are a few options, this isn’t exhaustive:

        • release source code
        • release server binaries, like Minecraft and others do
        • release server API docs and help the community build their own
        • disable the online bits
        • move the online bits to P2P to not need a server
        • embed the server in the client to allow people to host

        There are lots of options here.

    • SaharaMaleikuhm@feddit.org
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      11 hours ago

      Ah, here we go again with the shit takes by people who have not read what Stop Killing Games is about. Classic. And here I thought we cut through the bullshit pushes by that PirateSoftware guy.