• Truscape@lemmy.blahaj.zone
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    10 hours ago

    The developer behind this game (Embark Studios) is trying to push the genre forward with new gamemodes and approaches to combat design.

    Like the Finals has it’s own unique gamemode (Cashout) that doesn’t really exist anywhere else, and is a ton of fun with the amount of unique encounters you can have throughout the game (with the fully destructible environments with physics allowing you to completely up-end the map layout). There’s no “one answer” to solve a problem, and while mechanical aim and good listening for the enemy players will obviously help you, you’ll need to change your mindset from the shooter status quo because the objectives and combat can flow quite differently.

    Arc Raiders is still in testing, but it’s designed to be an entirely 3rd person extraction shooter with an emphasis on sound design and careful maneuvering and movement (make too much noise, you attract a robot or a human’s attention. Move too slowly, you may be leaving loot behind or losing out on a good position like the high ground). It even features Uncharted style mantling and climbing, which I absolutely adore.

    There is a lot of shooter slop these days, I agree. But these guys are definitely trying to change that.