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I find that for me this happens especially often in 3rd person camera control. And I think it has to do with the distance between the camera and the controlled actor.
Think driving a car, and the camera moving up close to the car when you’re under something like a bridge which would otherwise clip the camera. At that point my preference for camera controll switches from ‘orbit object’ mode to ‘aim’ mode so to say.
I find that for me this happens especially often in 3rd person camera control. And I think it has to do with the distance between the camera and the controlled actor.
Think driving a car, and the camera moving up close to the car when you’re under something like a bridge which would otherwise clip the camera. At that point my preference for camera controll switches from ‘orbit object’ mode to ‘aim’ mode so to say.
Does that make sense?