🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴Hollow Knight: Silksong is the latest game to join the "difficulty in games" d...
Yet another video talking about silksong’s difficulty, but this one is from someone who knows what theyre talking about
I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.
Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!
The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.
most runbacks are nothing but time wasters, some are platforming challenges and others are avoid the enemies in the way which you’ve avoided plenty of times before if you are having actual problems with the boss.
Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.
But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.
Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!
It is, but different people enjoy different things. Hard games like this focus on long term goals and achieving mastery as the source of fun. Other games aim to be more relaxing.
I like all types of games. I just think it’s a bit silly when people argue “why isn’t this orange more like a banana?”
I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.
Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!
The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.
most runbacks are nothing but time wasters, some are platforming challenges and others are avoid the enemies in the way which you’ve avoided plenty of times before if you are having actual problems with the boss.
Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.
But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.
Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!
And here I thought the goal of playing a game was to enjoy my limited free time.
It is, but different people enjoy different things. Hard games like this focus on long term goals and achieving mastery as the source of fun. Other games aim to be more relaxing.
I like all types of games. I just think it’s a bit silly when people argue “why isn’t this orange more like a banana?”