AAA game? Performance issues and crashing on release? Why I never.

  • Leon@pawb.social
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    1 年前

    I’ve played two games (off the top of my head) that run UE5. Remnant II and Payday 3. Both have performance problems.

    Remnant II is just overall poorly optimised. Payday 3 has weird random hitches. Granted they seem like they might be server side because when I get them my friend does too, almost simultaneously, and vice-versa.

    • Screen_Shatter@lemmy.world
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      1 年前

      I played Remnant 2 on my rtx 3080 and had no issues with it performance wise. I think I had one instance of getting stuck on world geometry but that was it really. Mostly in multiplayer too, played the whole thing with 2 friends.

      I also had great experiences with Claire Obscur, Split Fiction, Tempest Rising, The Alters, and Talos Principle 2. All of them are UE5. I dont really like Epic or Tim Sweeney so I wouldnt normally defend them, but its more that I wouldnt be too quick to blame the engine when all these other devs can do it right.

      • Leon@pawb.social
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        1 年前

        I don’t have bugs with Remnant, it just doesn’t perform all that well without all the AI up scaling and whatnot. I think it’s more of an optimisation problem than anything else.

        I’ve a friend who experiences problems after ~40 minutes of play time though, the frame rate just tanks.

        • Screen_Shatter@lemmy.world
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          1 年前

          I will admit I had to fiddle with some settings to get it smooth on a few of these games. Par for the course on PC. One thing that I’ve turned off is actually that frame gen stuff - it makes my frames choppy. I think its weird because if I had a variable frame rate normally my gsync monitor handles that but with frame gen it seems to really fuck it up. Otherwise I always set to my monitor resolution and 100% scale, DLSS on, and crank everything to epic. Cant remember if Remnant had RTX but thats one thing I set to medium or low usually, that shit is a hog in almost every game.